2009/01/13

Tier 4 Campaign Changes - Fortresses

Latest change from the devs is related to Tier 4 fortress sieges, and should help improve the server stability and allow more players to participate and benefit in capital city sieges.

The epic battle between the forces of Order and Destruction rages on across the lands. Dark Elf against High Elf, Dwarfs pitted against their age old enemy the Greenskins, and the upstart Humans of Order wage a bitter battle against the Forces of Chaos.

Sometimes epic warfare is halted by the powerful forces of server instability. The Mythic team is fighting a WAR of our own against these Fortress Siege stability issues and is now prepared to take the next step towards the long-term goal of providing our players with a truly epic Tier 4 Campaign. We will be implementing more improvements in the coming weeks however this initial change will allow more players to experience the Tier 4 campaign to its fullest.

Players on the Phoenix Throne, Dark Crag, Vortex, and Darklands servers (with a planned deployment to all live servers to follow in the coming days) will immediately notice a change to the way that the Tier 4 Racial Pairing Fortress sieges function. We will be implementing a hard cap on the total number of players that are able to occupy the Fortress area during a siege. The purpose of this change is twofold: to improve server stability, and allow even more players to participate in, and benefit from, capital city sieges.

When the Fortress population reaches certain population thresholds, players who are attempting to enter the area of the besieged Fortress that are Rank 35 and below will be teleported to the warcamp for the region they are in. When the next area population threshold has been met, players that are Rank 37 and below will be teleported to the warcamp. The final population threshold applies to players that are Rank 39 and below. Once the total population cap has been met for the area surrounding the Fortress, all players that attempt to enter the area will be teleported back to the region's warcamp.

It's very important to note that the majority our players' Fortress siege experience should not be noticeably affected by this change. Hundreds of players will still be able to participate in taking the Fortress from their enemies. This measure will help to ensure that players are able to experience these epic battles in a more reliable manner.

Because of the strategic advantage that players will always have when defending a Keep, the attacking forces will have a numeric advantage when attempting to wrest control of a Keep from the opposing realm.

So get out there, lay waste to your enemies, drive their forces before you on the field of battle and be sure to choose your allies wisely.

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Solo Hero mob Nerx Gutslime for Easy Loot (healers only)

Located in Mount Bloodhorn there is a Warhammer Hero mob named Nerx Gutslime. He is in a cave along the eastern side of the zone 53500, 44500 near a large Dwarf statue. There is a path to the left of the dwarf that leads up to a gap you need to jump to the next platform. You will see a log ramp that you run up and the cave is right to the left.

The great thing about this Warhammer Hero mob is that he is a shaman and does not melee, he only uses ranged attacks as long as you stay about 30 yards from him. When fighting him at range the only thing you need to worry about is a pitiful dot he puts on you that ticks for 300 dmg every 3 seconds for 9 seconds, so healing through it is not a problem at all.

It takes about 20-30 min to dps him down depending on the healers spec but the loot he drops is well worth the time invested.

Here is a link with his location, loot, and a pic of Nerx.

Nerx Gutslime - NPCs - Warhammer Online

The items are pretty damn good so killing him for an upgrade is an option or if you make talismans this can be a good way to make some gold. So far from my experience the items can be salvaged into uncommon 175 fragments and also have a chance to be salvaged into a 200 rare fragment.

Nerx like most Lair Heros has a 12 hour respawn timer so depending on when you kill him there is a chance for 2 kills per day. He also drops up to 2 weapons at a time, for me it seemed that he dropped 2 weapons about 75% of the time.

This can easily be done with multiple casters along with one healer and you can duo Nerx with a healer and a melee class as long as the healer takes him down about 15% before the melee jumps in. Its also a good idea for the melee class to get behind Nerx which will keep you from taking any dmg from the dot becuase it has a cone radius.

Thats about it hope this helps someone.

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A brief set of Warhammer Engineer Tips

Let's talk something awesome: A brief set of Engineer Tips for Warhammer Online! It must be useful that those Warhammer Engineer Tips will help enjoy more fluently in the game.

- PvE use Skirmisher and Ancestral inheritance or Stubbornness, most mobs you fight are melee, so you will benefit much more from Skirmisher since Ballistics doesnt add nearly as much to grenadier abiliites as to rifleman.

- PvP once you get to Tier 3 and recieve Concussive mine make sure to use it! its one of our best tactics since all instant abilities that Destro might use now become 1 second channels and can be set back. great for ruining a melee DPS' day.

- Tinkerer is not highly desirable as a Mastery until level 29 when you can get Electromagnet. Even then, dont expect miracles unless you use Vent or macros to communicate well with your bright wizards and healers.

- Leveling in Tier 3 - in your mid-late 20s there is a good spot to level in Saphery, its the PQ to the north and a little west of chapter 13.

-Leveling in Tier 4 - 29 - 34, just northwest of the flight point to eataine there is a camp where dark elf npc's fight high elf npcs, the high elves will reduce the dark elf health to about 80% and if you take a scenario you dont have to worry about dieing as soon as you spawn in this area since the NPCs are already engaged with each other, leaving you free to take scenarios in the middle of a combat area with impunity. also a great place to level scavenging.

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