2008/10/08

Warhammer online builds: Marauder Template

Warhammer Online - This is going to be a single target DPS build, your three top stats will be:
Strength = adds to melee damage
Wounds = adds to hit points
Toughness - reduces incoming DPS The 25 points will be placed as follows: (There will be a few extra points awarded for RvR, however we will not use them here)15 in "Brutality"Buy the following skills in the Brutality tree for one point each:
Corrupted Edge
Guillotine
Mutated Aggressor
Unst. Convulsions
Wave of Terror
Forked Aggression Warhammer Skills in the tree you do not buy: "Growing Instability". The last 4 points will be put in the "Monstrosity". Any additional points should also be placed in "Monstrosity", there is no reason to buy the bottom skill in the tree.80 RvR points to be placed in:
Might level 1 = 1 point
Might level 2 = 3 points
Might level 3 = 6 points
Might level 4 = 10 points
Might level 5 = 14 points
Fortitude level 1 = 1 point
Fortitude level 2 = 3 points
Assault level 1 = 2 points
Assault level 2 = 4 points
Assault level 3 = 6 points
Opportunist level 1 = 5 points
Opportunist level 2 = 10 points
Opportunist level 3 = 15 points The purpose of this build is to put out a huge amount of single target DPS to kill your target as quickly as possible.Here are the planned active morale skills:
Level 1 = Sever Nerve
Level 2 = Great Fang
Level 3 = Tzeentch's Reversal
Level 4 = Forked Aggression Slotted Tactics can be changed "on the fly", as long as you are not in combat. Since there are 5 quick slots available, I would group each for a different purpose. However for the purpose of this build alone one group seems to do fine:
Brute Force
Unst. Convulsions
Corrupted Edge
Piercing Bite
Build Strength:Best possible single target DPSSince you are targeting nukers and healers first, they should be rather easy prey here. If you notice the tactics you are getting an additional 480 strength and a reduction of 50% of your targets armor.Build Weakness:No AOEThis is a single target build so you will be hurting to cause any type of AOE damage.

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2008/10/05

Warhammer patch updates and bug fixes 9/30

The patch notes for updates implemented today, September 30, 2008, are now available for Warhammer Online: Age of Reckoning. Check out the changes, improvements and Warhammer bug fixes below.
Greetings!
It's been another busy day here at Mythic! In addition to the implementation of Cross Pairing Queues below is a list of today's Hot Fixes.
Enjoy and have fun!
Capital Cities
- The Mastiff's End Brawler in Altdorf will no longer start bar fights and kill the other patrons at the Mastiff's End Tavern.
Combat and Careers
Archmage- The tactic 'Golden Aura' will now only affect valid enemy targets.
Content
- Fixed an issue that was preventing players from completing the 'Fireforge's Trail' quest.- In the 'Honorable Deceit' quest, players will now receive the appropriate 'Karond Wine' to drink. This may require re-accepting the quest to obtain the correct item.- Fixed an issue in the 'Inevitable Power' quest that was preventing players from interacting with the statue.- Fixed an issue with the quest 'On the Brink of Chaos' that was preventing players from reading Lord Grauenberg's missive.- Players can now turn in the 'Caledor in Flames' quest to Kuvith Darkshadow.- The monster Suntear in Chrace is now friendly to Order-realm players- The monster Toof Maw in Gunbad has been adjusted to a more appropriate level for his surroundings- The quest 'Spotting Trouble' will now correctly advance when the player kills Warprot Stormvermin- The Uthorin Felshade will now attack all enemies, and not just melee ones
Realm vs. Realm
- The Stonetroll Pacifier in the Stonetroll Crossing scenario will now reset before players can obtain it again.
Sourse: http://www.gamevive.com/gamevive/mmorpg_news/483.html

Warhammer Patch v1.01 Is Live

Warhammer Live Producer Destin Bales has penned a letter outlining the major changes in patch v1.01. In addition, there is a large list of improvements, hot fixes, etc. Grab all the information below:

Warriors of Order and Destruction,

Welcome to the war-torn battlefields of the Age of Reckoning! My name is Destin Bales, and I'm the Live Producer for Warhammer Online. It's my job to ensure that we successfully make the transition from one of the smoothest launches in MMO history, to offering one of the most exhilarating and memorable gaming experiences you've ever had.

Now that WAR is living and breathing, we have players all across the globe battling it out in a relentless and brutal struggle to claim victory for their realms. Playing and improving Warhammer Online is a journey that we share with you, own with you, and drive forward together as a team. Our beta testers can attest to just how much we value your opinion, and you'll see this reflected in all that we do, even within a small maintenance patch such as this.

In fact, we've already made a number of improvements since launch to ensure that your gameplay experience is even better. Since Warhammer Online went live, we've identified and fixed several client crash issues, knocked out reported bugs on numerous quests, added a feature that allows players to queue for same-tier scenarios in other racial pairings, and rooted out hordes of gold farmers in game. These are just a few of the hundreds of small but impactful fixes we've made daily over the past week and a half.

Our maintenance patch 1.01 contains enhancements and fixes that you have rightly identified and brought to the forefront of our attention. Target Nearest has been revamped, the pesky "Target Out of Range" bug has been squashed, we've fixed bugs with /ignore and your friends list, resolved an issue with disappearing pet windows on zoning - and more!

To all of the players who take the time to report issues and send feedback we'd like to say a big "Thank you!" and we hope you like the changes we're making to improve the game. Please keep it up! We'll be depending on your input as we chart the course for the future of WAR.

After over three years in development, the Age of Reckoning has finally arrived. But if you think this is the end of the journey, think again, because this WAR is just getting started!

WAR is everywhere, and we couldn't be more excited.
- Destin Bales, Live Producer