2008/12/11

Warhammer Hot Fixes - 12/8/2008

Tips: Buy Warhammer Gold at Cost at GMbar.Com!

If you haven't read the 1.1 notes yet now's the chance! Devs were quite busy and there's a lot of changes coming soon. For those of you who are more interested in the latest stuff, here's the last batch of hot fixes:

Capital Cities


  • Contribution will once again be properly awarded for participation in the first stage of the contested Capital City Public Quests.


Combat and Careers

General


  • Players who purchased the Collector's Edition of the game and who create a new Knight of the Blazing Sun or Black Guard will now have access to their exclusive extra head choices.
  • The Action Point costs on some abilities for the Chosen and Knight of the Blazing Sun were set incorrectly. These abilities have been corrected.

Archmage


  • Wild Healing: This ability will now correctly reduce the cost of direct healing abilities by 50% after a critical heal.


Knight of the Blazing Sun


  • Fixed an issue that was causing Knight Commands to stack in an unintended manner.


Disciple of Khaine


  • Soul Essence: The bonus Soul Essence received from Chalices will now continue to function correctly after using Flee or dying.


Shaman


  • Gork'll Fix It: The over-time portion of this ability will now correctly refresh itself if the same caster uses it repeatedly on a target.


Warrior Priest


  • Righteous Fury: The bonus Righteous Fury from Tomes will now continue to function correctly after using Flee or dying


Zealot


  • Dark Medicine: The over-time portion of this ability will now correctly refresh itself if the same caster uses it repeatedly on a target.
    Content
  • Mount Gunbad: The mysterious Mourkain Portal Gem will once again appear when Gunbad dungeon boss ‘Ard ta Feed is defeated. As a result, players will once again be able to leave ‘Ard ta Feed's cavern.


Items


  • Fixed an issue with the Initiates Grimbraces that was causing them to display a boot icon, rather than a glove icon.


Quests and Public Quests


Quests



  • Champion of Ulthuan: Fixed an issue that was causing some steps of this quest line not to be offered to players. All steps will now be offered appropriately for this quest.
  • Tricks of the Trade: Fixed an issue that was preventing players from properly interacting with the Boiling Vat, causing the quest to become stuck
  • Striking the Heart: Players will now be able to properly obtain and complete this quest.


Public Quests



  • Black Orc Slog: Adjusted the amount of Influence awarded for successfully completing the this Public Quest in Dwarf Chapter 14. The Influence awarded is now consistent with other Public Quests of the same level.


Realm vs. Realm



  • Garrison of Skulls: Some adjustments have been made to this Keep in Praag to ensure that players can only enter the keep in the intended manner.
  • Kazad Dammaz: Some test NPCs were erroneously placed in this Kadrin Valley Keep. These have been replaced with the proper NPCs.
  • Stonetroll Crossing: Fixed an issue that could, in some cases, cause Order players in this Scenario to respawn in an incorrect location after dying.
  • The Grovod Cavern: This Scenario now requires that the two realms have balanced forces in order to start up.

2008/12/07

Should I buy Warhammer gold

I've been reading reviews, checking out some media and eying this game on the shelves for a bit. It sounds good, everyone says it's fun, and I'm interested in trying it. However, I had this type of interest with AoC as well, and that was $50 down the drain in the end.

While I'm not worried about Warhammer gold following AoC's $50 beta path, I have a slightly different concern this time around. I love MMOs for group play, particularly in dungeon situations and large group PVP (so RVR sounds great to me). Solo/small group PVP is not really my cup of tea, however, and I usually prefer to avoid it whenever possible.

So, how much small group/solo pvp is there? Will I get getting ganked as I level my characters? If that's the case, is there any way to really avoid it, like moving to an alternate area, or will I have to endure until I log off or the cavalry arrives?Also, how much max/high level PVE content is there? (Many reviews seems to ignore this). I'm a PVEer at heart, so if there is very little PVE content, even my love of RVR wouldn't get $50 out of my wallet.

Buying warhammer gold is a method to save time. Many warhammer players, clan leaders etc who understand the fun of warhammer Online the most always buy warhammer gold from us. Spending time grinding for levels or equipments is realy opposite to the spirit of warhammer Online playing. And to buy warhammer gold somehow helps the game economy. It also increases consumption which definitely help developping the whole in game industry.

How to Get Rich in Warhammer Online

After years of development, Warhammer Online finally hit the market. It has been a long and painful wait for fans of the Warhammer Fantasy setting but initial feedback has been very positive. The Massively Multiplayer Online Role Playing Game (MMORPG) version of the tabletop war game has all the elements that can keep players interested. It was designed to give players several choices in which their characters can advance.

There are public quests, person versus person (PvP) contests, and an open world territorial control. These should keep players busy for days, weeks, or even months, until new content is introduced. It is no longer a surprise if players find the game a grind because it takes a lot of time to level a character. This is something that is inherent to all MMORPGs. Since the game world is persistent, leveling a character follows the condition that certain requirements need to be satisfies. As long as the content continues to be interesting, the grind will not burn out the player base.

One of the main goals of the game is to level a character in order to get on to higher level quests or content. With leveling comes the need for gold. Just like any other MMORPG, Warhammer Online has an economy. Warhammer Online Gold is the main means of exchange. Players sell their goods in exchange for gold pieces or better gears. The problem is that WAR gold doesn't grow on trees. You need to work hard for your gold; just like in real life. It entails camping out in areas that are known to have abundant gold supply.

You won't see Warhammer gold pieces lying around, but if you manage to kill some creatures, there is a chance that they will drop some gold. You can also get warhammer gold by completing quests. But don't get your hopes too high because you will not get a massive amount of gold as a reward for completion. It just doesn't work that way.

To get a huge amount of Warhammer online gold, you have to run quests over and over or camp out in areas where there is gold. Unfortunately, both efforts will require you to play hours on end. What's even more painful is that you have to compete with other players for gold droppings. This is the game reality that players will face as they progress in the game.

This doesn't mean that there is no solution to the grind problem. The key is to know the where the most profitable areas are. Given that the game is relatively new, you will not immediately know where the areas are or which quests give out the most number of gold upon completion.

The easiest way to accumulate warhammer gold is to make use of Warhammer gold guide. It will lead you to the path where gold is abundant. The beauty of it is that that many people know about the areas so you can mine the place before hordes of players can get wind of the news. You will have a head start and you can emerge as one of the richest players in the game.

Warhammer cities more than just a backdrop

Game journalist Alec Meer, well-known for his writing at Rock, Paper, Shotgun, recently contributed a Eurogamer piece on the "social and architectural heart" of Warhammer Online -- its cities. Meer looks beyond the RvR game mechanics, the classes, "man-slapping" and the other trappings that make Warhammer Online what it is, and focuses instead on the setting itself, as seen in The Inevitable City and Altdorf. When Meer looks at The Inevitable City, he points out how it's not just your normal MMO hive of activity and commerce, or a place to line up quests. "These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into... You only get an inkling of that in the main world," Meer writes.

Contrast this with Altdorf. Meer writes, "Cobbled streets, chunky stone buildings - very European. This is what Order are fighting for. Well, except it's really dirty. Altdorf is not a picture postcard - it's grim and crumbling, full of squalor and fear - as much because of the ongoing war as because of the despotism and aggression of the Empire's rulers," Meer states. Do you agree with Meer that the cities of Warhammer Online are more than just a backdrop for your activities? Do you think the look of WAR's capital cities accurately reflect the conflict between Destruction and Order to reshape the world, each according to their own opposing paradigm?

Warhammer cities more than just a backdrop

How to play on the Public Test Server

With warhammer patch 1.1 in the works, many of you might want to go ahead and test it before it’s launched — that’s what the warhammer PTS is there for anyway.

If you’re looking for a quick guide to get you up and running on the PTS in no time, here’s what you have to do:

To access the Public Test Server, locate the new patcher: testpatch.exe in your main Warhammer Online: Age of Reckoning directory. This file will be automatically downloaded when the Public Test Server is opened.

Simply run the testpatch.exe file to start the patcher. Just like the live game, it will download everything automatically, just click play and you’re good to go!

Creating a copy of your Live character to play on the Public Test Server is easy, too. Visit your Mythic Account Center, login, and click on the Character Transfer Button above your Game Account profiles. Then, follow the instructions to the Character Transfer Center. Once you are in the Character Transfer Center you will see three options at the bottom. Select “character copy” and then fill in the information on the next page to choose the character you wish to copy.

Once you have confirmed the copy you can view the status of the transfer as it is processed. Please note that you may be required to change the name of your character to avoid naming conflicts. If for any reason there is an error with your transfer, you can click on the “More Details” option to find out why the Character Copy was unsuccessful.

It’s pretty easy and straightforward and I’ll see you on the Warhammer PTS!
How to play on the Public Test Server